“How long does it take to get into the app store?” is a question I googled many times leading up to the submital of my app. For those curious, as I was, here is the timeline of my App from submittal of the binary to appearing in the App store.
May 12 2010 7:11 pm – The binary for “Robodamus – Robotic Fortune Teller” is uploaded to Apple’s servers. Status is “Waiting for Review”
May 21, 2010 9:08 am – The status is “In Review”
May 22, 2010 9:30 am – The status is “Ready for Sale”
May 22, 2010 ~11:00 am – The iPhone application is present in the app store.
I’m not sure how quickly my app showed up in the app store but, it was fast. It couldn’t have been there any sooner than 10:30 as I was obsessively checking every 10 minutes or so after 9:30 until I decided that I could better spend my time buying supplies for a home improvement project. It was not until about 11 am that I relapsed into my obsessive compulsive monitoring of the app store and saw it pop up.
You can find my app here.
So, the answer to “how long does it take?” is about a week gauging from my experience.
Now that my app is sitting in the store, it’s time to try and market it. Here’s what I’ve done so far:
- Created a website for the app: http://www.robodamus.com
- Sent messages to all of the YouTube channels I follow(and like) that do iPhone/iPod Touch app reviews asking them to do a review.
- Contacted every iPhone app review site I can find that might be interested in my app. Actually I’m still in the process of doing this….
- Created a FaceBook account for my app’s character, Robodamus. As of this writing I’m up to 72 friends. I posted an announcement when the app was available on the app store. I also posted an announcement on my personal Facebook wall.
- Posted advertisements on most of my tutorial videos on YouTube.
- Created a YouTube video demonstrating the app.
Unfortunetly I have no way to gauge if my “marketing” is having any effect. Regardless, my next steps in marketing my app are:
- Keep writing to the numerous app review sites.
- Using the free Google AdSense advertising dollars I have. A $100 “gift” toward advertising came in the mail recently from Google, so that might be useful. I’ve always been curious how AdSense worked from the advertisers’ perspective.
- Doing a voodoo dance and hoping I get lucky.
Like Owen Goss in his “Numbers (aka Brutal Honesty)” blog post, I plan on sharing my sales data after I have enough to share. I find that sort of information really interesting but difficult to find.
BTW, make sure to check out Owen’s developer blog; it’s one of my favorites. His newest game, Monkeys in Space, is pretty sweet, so check that out as well.
-James
Update 7/24/10: I’ve posted my sales numbers for for the first two months of the application’s availability here.
Well, I’ve finally handed my first application, Robodamus – Robotic Fortune Teller, over to the app store for approval. I’m not entirely sure how long it should take to make it through the review process, but in the meantime, here is the preliminary website for the app:
I’ve finally had an opportunity to get my hands on an iPad. Because Apple has seen fit to place it’s closest store 6 hours away, hearing that my local college bookstore had some iPads in stock was kinda exciting. However, I can’t be too excited by it as I’ve already declared to my friends and co-workers that the thing is “just a giant iphone without the phone, or camera”.
Regardless, here are my impressions:
1) It’s smaller than I expected it to be. I guess I never really spent much time visualizing the dimensions of it. My wife also thought it was smaller than she expected
2) It’s not that heavy. I had read other people’s comments that is was heavier than they expected, but it was just about as heavy as I imagined it to be.
3) Pixel doubling didn’t look quite as horrendous as I had expected. I did not, however, try a pixel doubled app that had any substantial amount of text. I played a Simpsons fighting game, and a version of Rock Band.
4) You wouldn’t want to do a lot of typing on this thing. Typing without any tactile feedback is just about as rough as you would expect it to be. I’m not too sure I could get used to it. I’ve been doing it for about a year on my iPhone, but with the iPhone (and most mobile devices) there is the expectation that you are only doing minimal amounts of data input.
Overall the iPad looks like a really fun gadget which almost seems useful. I think it might be nice to read on, but I’m not sure a backlit document is the ideal reading device. I think it might be fun to game on, but I can’t see it becoming something I can play some of my favorite side scrollers on without some actual buttons (the same goes for the iPhone, actually). I think it might be convient to surf the internet with while relaxing, but I like to play flash games which aren’t supported. My wife loves those flash games even more, so without flash there is no way I can convince her that we should buy one of these.
Despite the negatives expressed above, the iPad is a pretty cool gadget. This is probably only something that you’ll appreciate once you have it in your hands, at least this was the case for me. It gets very close to being useful but never quite makes it. I’m sure that if I think about it enough I’ll concoct a reason to buy it, but for now my rational side won’t allow me.
22,110 (8.2% reduction) 21,970 (8.8% reduction)
So I got my iphone, signed up for the developer network, and loaded my animation test application (see the posting on June 17) onto the actual hardware. The animation is as smooth as it was on the simulator. However, it did take a bit longer to load, and there was about a second pause after I pushed the “all” button (which starts all the animations) before the animations would begin. Regardless, I am fairly confident my current scheme to animate using the UIImageViews should work.
Tonight, I also finished up the classes I am using to save persistent data to the iphone’s sqlite database. Additionally, I used the leak utility to check for leaks, of which a handful were found and corrected. I’ll have to test more thoroughly at a later date, but I’ve modularized things enough that further changes won’t cause too much havoc.
BTW, I am using the SQLite Manager plugin for firefox to view the databases/tables I created as I tested the data persistence classes. The plugin is a little buggy, but works 99% of the time.



